Monday, May 9, 2022

Magic Space and Play

     To understand and give meaning is to limit infinity. Whether in a model of physics or in an

old myth, we limit reality (whatever it is) and only then claim to understand it. To understand is to

verbalize, to make Logos, speech, and communication. And to do so, our limitation needs some rules

and procedures. That apparent taming of the indomitable Universe is its conversion into a game.

Kant said that we understand the universe insofar as we consider it the creation of an unknown

creator. This amounts to saying that we understand the universe insofar as we consider it a work of

art, or what is equivalent, we understand the universe when we see it as a game. Every explanation

has to be made from outside of the explained system if it aspires to more than being mere

gibberish. However, this simplistic distinction must be clarified: the game we are talking about, the

Cosmic Game, is not a dual-action, there is not a game and a non-game (there is nothing outside the

Game).

    In games, ordinary space, the World of Daily Life -with all its gravity and social mediocrity,

weighed down by the most basic struggles for survival, tied to the delirious dreams that we call

certainties- is suddenly transfigured. The game is the magical action par excellence. I realized this

while playing during childhood, before I could express it or understand it rationally, long before I

knew what reason was when my inferences and my analogies proceeded with the same spontaneity

with which I played or got excited. The strength of this transfiguring impulse has its roots in Life

itself, be it everyday life or exceptional living. Play closes space to everything outside itself, so the

game can emerge and with it Bliss-Consciousness. The cell does it with its plasma membrane,

closing the passage to that macromolecule there and allowing this amino acid to pass. Space is

transfigured within the cell, and in the process transforms its immediate environment. Order inside

at the cost of disorder outside the cell. But order and disorder are only relative metaphorical

concepts, a mental tool that limits by projecting its own restriction on life, a binary semantic

operator that clarifies here and confuses there. Translating order and disorder in terms of

temperature (the science of thermodynamics) does not give us a clearer intuition of things either:

what do 1 million degrees mean in terms of a living organism if not death? On the other hand,

could we understand order without disorder? And what happens when we merge order and disorder

into a single representation? Simply that in place of the dual distinction pure movement appears,

and rest and stillness lose their value in a total dance. Then, the Real is understood as pulsation and

is experienced as will, cosmic desire, an inexhaustible impulse that brings to being what is not, and to

not being what is.

    What we call the living cell is above all the emerging appearance of a new game in the

substance of the universe. It is our game. Is the cell made of atoms or elementary particles? Is it

matter? None of these concepts is independent of the cellular organic configuration that is the

human being. Human cells are necessary for the appearance in the universe of the concept of

subatomic particle. They are not concepts independent of Life-Intelligence at a relatively complex

stage, our present stage. The cells themselves, as conceptual structures arrived later than human

beings, in the sense that such a concept is ignored by the vast majority of living beings: our cat

does not know that his body is made out of cells, but nevertheless he understands what a game is,

at least some game types...

    The game of life closes space through a simple negation: the cell is non-world, and the world is

whatever is outside. And with the denial of the environment, that hostile non-ego that threatens the

fragility of what the membrane-skin encloses, the affirmation of a magical space occurs, more real

than the reality of what is left out of our game. However, world denial is part of the game itself, it

has no absolute value. Without the world there is no game, the passionate difference established by

life in relation to not-life is not produced. Without the outside space life could not construct itself

by playing and doesn’t know itself through play.

As we all know, playing is limiting, first space and time, then actions through rules and

syntax, the will that harnesses pure permutations to create different forms. Limitation, measure,

allows expressing the immensity of the other space, the Cosmos, in the precise form of a game. In

this sense, the magical space generated by playing is analogous to that created by rituals. Rites are

games, but games are something more than rites. The ritual has its origin in the repetition of

emotional protocols for survival, but the game goes beyond survival because its scope is no longer

the life and death of the individual or the social organism, the process of the Bios, but the more

general movement of life that includes death as a vital process. Let us call this force Zoé, life-death,

the necessary process to extend the Cosmic Game of existence. But while rituals and individual life

are not processes of full freedom, playing might be, and it is so to the extent that its magical space

includes death as one more movement, to the extent that the game is that of Life-Intelligence, Zoé.

The limitations generated by the game, especially the limitations of social personae, reduce

any possible identity to an element of the game, and therefore to a mask. Any social identity can

only be understood in terms of social narratives. We see that in many games, there is a

continuous deliberate reference to the players' lives. The player is never identical to his/her lives.

The game is a world within another world, and therefore it is a "meta" point of view, which is

neither in the world of the game nor outside the game. When we play, the magical space of the

game is not that of the game itself, but that which is produced by the extension of that first space

(that we have closed and limited) beyond the world of everyday life and beyond the game itself. Its

transfiguring force resides there. Everyday life ceases to be the real one, and an expanded reality

surrounds us without excluding us: the Cosmos and the individual continue one into the other, they

are the Game. The player discovers himself/herself as played by something, a Self that is the Other,

the Cosmos.

After closing space and making a cycle of time, we introduce objects, and relationships

between them to build our game. The action begins as a mental representation that transfigures

everyday life, like a magician's brilliant trick, but very soon the game conquers its outer space and

transforms it too, it appropriates the outer space by understanding it in terms of the game, a

metarational understanding. As I have already said, we can only understand the world to the extent

that we understand it as a game, i.e. in a metarational way in relation to specific games of limited

rationality, games like the game of science or the philosophical game, which are part of a wider

action with a more complex structure and impulse. In games, there are final causes and purposes, but

above them is the ruling purpose of playing, of being in the game, for there is meaning as long as

there is a game.

The magical space of the expanded game, the one that includes both the game and what is

outside of it, the game that occurs on both sides of the membrane, is the space of the Akasha of the

mystical traditions that have their origin in India. The Akasha is a consciousness force that

generates forms, the substance of all energy in its various limitations. The Akasha is revealed in the

process of the game. From the most basic and illuminating of our human games, hide-and-seek,

through crude death games, and arriving at the mimetic transformations of identity games, playing

reveals the Real. Playing, in its full aesthetic psychological dimension, not only gives the symbolic

structure to our social constructions, but it is also, at this stage of our evolution, the suprarational form

par excellence for the process of unveiling Life-Intelligence. The "Aletheia", the unveiling, is not

the final purpose of the Game, but an intermediate goal that leads to a new configuration, to a new

meaning that emerges from the action of playing, that is, to a New Game.