Mythical actions are narrative actions that encode either points of origin or economic actions. This encoding allows multiple decoding.
They can be understood as functional information processes whose data has three basic structures: dramatis personae, objects and narratives.
Dramatis Personae: men, gods, animals, plants, inorganic beings. They are not mutually exclusive categories. They are the input and output of the functions.
Objects: non-personal material elements (OM), scenes (OE). They are not inputting if they are not accompanied by a person, they are the output of the functions.
Narration: Sequence of functions
Primary actions. x, y, z structures, <a1>, ... <an> actions
1. Determinative.
X <Det> X, ¬X
2. Substitute. Change one structure or one function for another.
X <Sust> y
3. Associative. Between people and objects. Formation of a set of outputs from n inputs.
x1, x2, ... xi <Asoc> (x1, x2,… xi)
4. Inverse. Take another action as an argument and change input to output
5. Generative or categorizing. Define or create a structure, by composing two or more actions. The generated structure inherits information from its input.
a1, (a2, a3),… an <Gen> x [a1, a2, a3… an]
6. Interpretive. Evaluate another function. Its argument is either a structure or another action. Output 1.0
7. Recursive. It takes itself as an argument.
8. Noise. Produces random errors in action outputs.
Secondary actions
1. Dissociative. It is the inverse of the associative.
(x1, x2,… xi) <Disoc> x1, x2,… xi
2. Traslocative. Dissociate a pair of structures and associate one of them with another space-time scenario of n dimensions.
(x, y) <After> (x, z)
3. Memory. Recategorization action
4. Regulations. Denies a set of actions.
5. Logic.
Could we reduce these 13? Yes: 9th determination, 8th association
Composite:
Ex: Number = Memory * recursive
Ex: Normative * Destructive = Transgressive
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